Before I bore everyone with crap I've been doing instead of LOR/MM stuff, check out this: http://www.bbc.co.uk/news/science-environment-12911806
firstly, for the non-science people that don't know physics, your weight is your mass times gravity (f=ma), since they've proved that gravity isn't consistent it means that your weight varies over the surface. So if you're in a hurry to lose (potentially tiny) amounts of weight (but not mass) then go to a blue area. This is also (but much more significant change) with going to the moon (5/6). But since the moon also is not a perfect sphere and gravity is the distortion of space-time around a mass (as I understand it- don't flame me if I'm horribly wrong) and since the mass is not perfectly distributed internally on the moon (assuming here) then some specific points on the moon would also make you 'lighter' then other spots on the moon? Not entirely sure where I'm going with this... So yeah, that concept of the ion drive satellite is also cool. Shame America and Europe are more or less out of the space for the moment though. With only Russia and China launching manned missions for the moment theres very little chance of getting into space short of those private LEO flights that you don't even really get into true micro-gravity on as far as I understand them.
After all that; Been working on university stuff pretty much ~17 hours a day for most of the last week, I got in 1x LoL match and ~40mins looking for Wolves in Minecraft all week. I also got to watch about ~35mins of TV this morning to unwind a bit. Also actually spent about 5mins every 2hours playing CityVille on Facebook. Other then that its just pretty hard working on AI, Real time Rendering and the biggest of the time-sinks, the final year games project.
We're doing a physics based exploration game that evolved from a physics test I was playing with a year or so ago to test my high school physics, we added some cool new mechanics and made it with a humanoid character in a softbody ball (Zorb) but having some huge issues getting the softbody to work without being too soft and then having even more issues once I put a controllable ragdoll inside the ball. Looks like 17hrs again most days this week, I don't honestly think I can keep up with the 5hrs sleep and then 2hrs napping on the bus everyday, but we'll see how I go.
I've noticed I'm getting much more aggressive the last few days in particular so, don't take it to heart too much- hopefully over holidays I'll get to actually do something other than work and sleep- like socialize. I was never a huge social person but honestly not seeing anyone thats not in one of my classes is really getting kinda lonely (no offence Sam). But I guess if I want sevens and to actually learn all this stuff then I'd better get used to it because next semester is probably going to be worse. At least they acknowledge that production is much more time-consuming (which is what prototyping is anyway?) it should be a 24CP unit for both I think. But oh well, just have to live with it and hope for the best. I got the AI assignment key part done last night and it works about 80% of the time so I need to tweak that- the 80/20 rule has been really raping me lately because I always forget about it until I actually do something and get to 81% and wonder why 0%->80% was so much faster progression then that next 1% before I remember. (This applies heavily to MM since getting the framework in was progressing fast but then getting it working WELL was taking forever and went over my estimates for almost everything, I might actually add a note at the top of the estimate chart so I can be reminded of it every time I estimate something.)
Have Fun, Paul.
PS. Happy Birthday Aidan.
No User Comments. Login or register to be the first to post!