By OsiJr on 9:46pm on Wednesday, the 23rd of March, 2011.
I'm almost better. I only need to nap now to get a few hours awake. Unfortunately though, theres now a huge pile of uni stuff I was supposed to get done that I haven't and will take quite a while to get through. Not sure when I can start up MM again and roll some more features.
Seems like this blog won't have to be done in 12 parts like the last one (thats an exaggeration, I think it was only 4 or 5 with a few hours of sleep in between).
Going to try go to uni tomorrow anyway, I figure if I sleep on the bus then should be fine to stay reasonably alert in class. Hopefully I will finally get rid of smelling like a sick person though in the morning (almost gone today but not quite).
Today was interesting, since I couldn't get enough done for capstone in time got everyone to help out. Seems to be going a lot better, not really enough done but yeah.
Sam and I then spent most of the afternoon reviewing engines/frameworks. As we are both doing Adv Software I've been arguing (more, pushing an agenda?) that we can just roll our own tech probably using DirectX and Box2D (we are doing a physics based game). Their point of view is that an engine (e.g. Unity, UDK or XNA [+others]) would benefit us greatly as we would have to do a lot less work. I see their point and even understand the arguments behind it very well so to make sure that we are definitely arguing the right point of view, we decided we'd just go along with the review system which isn't really specified how we should do it so we just came up with a list of what we need, what we would want and what support we might need for models and animation and so on. Right now Unity and UDK are nightmarishly hard for us to use. They seem very well tailored for Artists or Designers but I'm really struggling to use the toolsets and things, with more playing we'll crack it no doubt but feels very different to be scripting again rather than compiling and working in an IDE in general. Its almost like building websites again (something I don't really love since getting lower on the hardware; non-sexually) so I'll talk to Sam about it more tomorrow but I think his feelings are the same. However a proper scenegraph and resource manager (the one we're using for MM is really specialized for MM- it doesn't do anything properly yet =P and ones we wrote for assignments don't do proper back to front rendering based on materials, or render with shaders properly either) would be useful so I think I might tomorrow look properly through using XNA or one of the other frameworks. XNA has a flavor of Box2D as well through the Farseer Physics Engine which seems pretty solid. But will have to roll some simple tools for building levels potentially.
Anyway, I should really be working on <something> other than blogging, Have fun- Paul.
PS. Happy Birthday Nathan.
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